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Dhampir Wizard

Creature 2 — dhampir, human, humanoid

This dhampir is a svetocher, the child of a moroi vampire. As the mortal offspring of a vampire and a living parent, dhampirs occupy an unusual place among the living. Their vampiric parentage lends them elongated incisors, an unearthly beauty and physical grace, ghostly pallor, and a piercing gaze. Perhaps their most distinctive feature, however, is their connection to energy from the Void, which heals them, leaving them as vulnerable to life energy as any undead creature. Though they don't su

Source: pathfinder-monster-core

Perception +4
Skills acrobatics +7, arcana +8, deception +5, intimidation +5, society +8, stealth +7
Str
+2
Dex
+3
Con
+0
Int
+4
Wis
+0
Cha
+1
AC 17 Fort +4 Ref +7 Will +6
HP 22
Speed 25 feet

Offense

Melee Staff +6, Damage 1d6+2 bludgeoning
Melee Fist +7, Damage 1d4+2 bludgeoning
Melee Dagger +7, Damage 1d4+2 piercing
Ranged Dagger +7, Damage 1d4+2 piercing

Abilities

+2 Circumstance to All Saves vs. Disease
Blood of the Night — The dhampir's penalty and Hit Point reduction from the Drained condition are reduced as though the condition value were 1 lower.
Void Healing — Negative Healing

Spells

Command (rank 1)
Detect Magic (rank 1)
Force Barrage (rank 1)
Frostbite (rank 1)
Grim Tendrils (rank 1)
Prestidigitation (rank 1)
Shield (rank 1)
Void Warp (rank 1)

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