Diabolic Dragon (Adult, Spellcaster)
Creature 15 — divine, dragon, unholy
Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go
Source: pathfinder-monster-core
Perception +26
Skills acrobatics +27, athletics +30, deception +26, diplomacy +28, intimidation +26, religion +26, society +24, thievery +27
Str
+8
Dex
+4
Con
+6
Int
+3
Wis
+5
Cha
+5
AC 36
Fort +29
Ref +25
Will +26
HP 285
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Speed 60 feet, fly 150 feet
Offense
Melee Jaws +30, Damage 2d6 fire plus 3d12+11 piercing
Melee Claws +30, Damage 2d6 fire plus 3d8+11 piercing
Melee Tail +28, Damage 3d8+11 bludgeoning plus 2d6 fire
Abilities
Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 34 Will
Frightful Presence
Hell's Sting (divine, mental, unholy) —
Reactive Strike — Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 16d6 fire damage in a 50-foot cone (DC 36 Reflex save).
The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab — Grab
Knockdown — Knockdown
Spells
Interplanar Teleport (At Will, Self Only) (rank 7)
Blessed Boundary (rank 6)
Dominate (rank 6)
Banishment (rank 5)
Divine Immolation (rank 5)
Sending (rank 5)
Truespeech (rank 5)
Dispelling Globe (rank 4)
Divine Wrath (rank 4)
Planar Tether (rank 4)
Translocate (rank 4)
Wall of Fire (At Will) (rank 4)
Blindness (rank 3)
Chilling Darkness (rank 3)
Blood Vendetta (rank 2)
Darkness (rank 2)
Translate (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Ignition (rank 1)
Message (rank 1)
Sigil (rank 1)
Void Warp (rank 1)
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