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Diabolic Dragon (Young, Spellcaster)

Creature 11 — divine, dragon, unholy

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go

Source: pathfinder-monster-core

Perception +21
Skills acrobatics +20, athletics +24, deception +20, diplomacy +22, intimidation +20, religion +21, society +19, thievery +20
Str
+7
Dex
+3
Con
+6
Int
+2
Wis
+4
Cha
+3
AC 30 Fort +23 Ref +20 Will +21
HP 215
Immunities fire, paralyzed, sleep
Weaknesses holy 10
Speed 50 feet, fly 120 feet

Offense

Melee Jaws +24, Damage 2d6 fire plus 2d12+10 piercing
Melee Claws +24, Damage 2d6 fire plus 2d8+10 piercing
Melee Tail +22, Damage 2d8+10 bludgeoning plus 2d6 fire

Abilities

Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 28 Will Frightful Presence
Hell's Sting (divine, mental, unholy) —
Reactive Strike — Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 12d6 fire damage in a 40-foot cone (DC 30 Reflex save). The dragon can't use Hellfire Breath again for 1d4 rounds.
Grab — Grab
Knockdown — Knockdown

Spells

Divine Immolation (rank 5)
Dispelling Globe (rank 4)
Divine Wrath (rank 4)
Planar Tether (rank 4)
Wall of Fire (rank 4)
Blindness (rank 3)
Chilling Darkness (rank 3)
Blood Vendetta (rank 2)
Darkness (rank 2)
Translate (rank 2)
Command (rank 1)
Detect Magic (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Ignition (rank 1)
Message (rank 1)
Sigil (rank 1)
Void Warp (rank 1)

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