Dig-Widget
Creature 5 — construct, mindless
Thieves covet dig-widgets, specialized constructs built for infiltration. Each dig-widget contains numerous simple tools, including a set of mechanical devices that function as thieves' tools, two arms with drills, and two arms with corkscrews for attaching to and climbing surfaces. Once activated, these devices propel themselves forward. Though they have the faculties typical of a construct, they usually follow a simple routine: avoid notice, pick any lock barring the path, dig past obstacles,
Source: pathfinder-monster-core-2
Perception +9
Skills acrobatics +12, athletics +9, stealth +14, thievery +15
Str
+2
Dex
+5
Con
+1
Int
-5
Wis
+0
Cha
-5
AC 23
Fort +10
Ref +14
Will +7
HP 65
Speed 30 feet, burrow 15 feet
Offense
Melee Drill +14, Damage 2d6+4 piercing plus 1d6 bleed
Melee Corkscrew +14, Damage 2d8+4 piercing
Abilities
Tremorsense 30 feet — Tremorsense
Infiltration Tools — A dig-widget's face consists of a set of Infiltrator Thieves' Tools. They can be salvaged from a destroyed dig-widget with a successful DC 20 Crafting check. On a failed check, the tools are destroyed.
Mechanical Vulnerability — A creature with expert proficiency in Thievery can attempt a check to damage a dig-widget. The DC is 22, and each success deals 20 untyped damage.
Fastening Leap — The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to Grabbing the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be Shoved off, or it can detach itself with an Interact action.
Sneak Attack — A dig-widget's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
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