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Dimari-Diji

Creature 25 (unique) — plant

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +43
Skills arcana +42, athletics +43, diplomacy +41, nature +50, stealth +36
Str
+12
Dex
-1
Con
+7
Int
+7
Wis
+12
Cha
+10
AC 52 Fort +42 Ref +36 Will +48
HP 550
Immunities disease, mental, poison
Resistances bludgeoning 20, piercing 20
Weaknesses axe-vulnerability 20, fire 20
Speed 40 feet

Offense

Melee Branch +44, Damage 5d10+20 bludgeoning
Ranged Mental Blast +44, Damage 5d6+20 mental

Abilities

Tremorsense (imprecise) 120 feet — Tremorsense
Telepathy 300 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Regeneration 30 (Deactivated by Fire) — Regeneration
Aura of Growth (aura, plant, primal) — 120 feet. Plants near Dimari-Diji grow larger and more vibrant. Plants in the emanation gain the success effects of the Plant Growth ritual. Any plant spells cast in the area are empowered and use the effects of the spell 1 rank higher than it was cast, to a maximum of 9th rank (Dimari-Diji's spells are unaffected). Finally, other plant creatures gain fast healing 20 while in the area.
Axe Vulnerability — An arboreal nature-speaker takes 20 additional damage from axes.
Enriching Aura (aura) — 60 feet. Dimari-Diji's natural power enhances primal spellcasting around him. All creatures within the emanation can alter a primal spell as if they had just used Reach Spell or Widen Spell when they Cast the Spell.
Fungus Sight (primal) — Dimari-Diji produces small clumps of fungus that he can use to see beyond his normal sight. He can use a single action, which has the concentrate trait, to project his senses into an intact fungus clump on the Material Plane or to end this projection. Dimari-Diji loses all sensory information from his own body while projecting his senses into fungus.
Forest Growth — Once per month, Dimari-Diji can spend 1 hour to sprout a new forest. He causes the forest to sprout in a 50-foot burst within 300 feet. The forest instantly springs to life, and is composed of fungi, plants, and trees most appropriate to the area he selected. The forest grows to the height, density, and liveliness of a forest that has grown for 10 years. The forest doesn't feature any animals or other creatures, but animals within 1 mile are aware of the new forest and might make the forest their new habitat as appropriate.
Memories of Ages — Dimari-Diji's mental blasts cloud the minds of his foes, making it difficult for them to focus on combat. A creature that takes damage from Dimari-Diji's mental blast is Dazzled for 1 round. If the attack was a critical hit, the creature is dazzled for 1 minute instead.
Memory Maelstrom (concentrate, incapacitation, mental, nonlethal, primal) — Dimari - Diji tries to overwhelm foes with a surge of information he has absorbed over his long life. This surge deals 12d6 mental damage to each enemy within 60-foot emanation{60 feet}, who must attempt a DC 32 Will save. **Critical Success** The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute. **Success** The creature is Stunned 1 and takes half damage. **Failure** The creature takes full damage and is Stunned 3. **Critical Failure** The creature takes double damage, is Confused for 2d4 rounds, and is stunned 3.
Nature's Concentration
Improved Knockdown — Improved Knockdown

Spells

Primal Phenomenon (rank 10)
Revival (rank 10)
Nature's Enmity (rank 9)
Storm of Vengeance (rank 9)
Moment of Renewal (rank 8)
Punishing Winds (rank 8)
Wind Walk (rank 8)
Regenerate (rank 7)
Sunburst (rank 7)
Tangling Creepers (rank 6)
True Seeing (Constant) (rank 6)
Freedom of Movement (Constant) (rank 4)
Speak with Plants (Constant) (rank 4)
Earthbind (At Will) (rank 3)
Speak with Animals (Constant) (rank 2)
Summon Plant or Fungus (rank 1)

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