Djinni
Creature 5 (uncommon) — air, elemental, genie
Pre-Remaster content. May include legacy alignment.
Benevolent genies from the Plane of Air, djinn value art, culture, knowledge, and trade. They also love new experiences, succulent dishes, and heady wines. Of all geniekind, they are most likely to approach humans and other mortals, interacting with them on friendly terms. Still, djinn are proud of their genie heritage and have a tendency to be patronizing toward mortals, a habit that has earned them a reputation for arrogance. Djinn get along with jann and marids, but they find shaitans too st
Source: pathfinder-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +14, arcana +11, athletics +11, crafting +9, deception +11, diplomacy +13, society +9, stealth +12
Str
+4
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+4
AC 22
Fort +9
Ref +14
Will +11
HP 71
Immunities acid
Resistances mental 5, sonic 5
Speed 25 feet, fly 40 feet
Offense
Melee Scimitar +15, Damage 1d6+10 slashing
Melee Fist +16, Damage 1d4+10 bludgeoning
Ranged Crashing Wind +15, Damage 1d8+6 bludgeoning
Abilities
Constant Spells — Constant Spells
Whirlwind (air, arcane, aura) — 20 feet. All squares in the djinni's aura are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.
Hurricane Blast (air, arcane) — Frequency Once per round.
Effect The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, and on a critical failure it falls Prone in addition to being moved. Creatures with the air trait are immune.
Spells
Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane Only) (rank 7)
Creation (rank 4)
Gaseous Form (rank 4)
Enhance Victuals (At Will) (rank 2)
Illusory Creature (rank 2)
Invisibility (At Will) (Self Only) (rank 2)
Detect Magic (Constant) (rank 1)
Illusory Object (rank 1)
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