Dragon Pillar
Hazard 6 (rare) — magical, trap
Pre-Remaster content. May include legacy alignment.
A 10-foot-tall wooden pole topped by a wooden carving of Dahak's head. Each dragon pillar's head has been treated with something to give it a distinct color, as indicated in the specific encounter, but regardless of color, plumes of smoke waft up from the mouth.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +0
Skills stealth +0
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24
Fort +17
Ref +8
Will +0
HP 56
Immunities critical-hits, fire, precision
Offense
Ranged Eye Beam +20, Damage 1d4 bludgeoning
Abilities
Recognize Ally — A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to Impersonate. A dragon pillar always uses Perception for initiative.
Perception and Vision — Perception +16, Darkvision 60 feet
Dragon Pillar Glance —
Black Eye Beam (divine, incapacitation) — DC 24 Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target is Blinded for 1 round.
**Failure** The target is blinded for 1 hour.
**Critical Failure** The target is blinded for 24 hours.
Blue Eye Beam (divine, incapacitation) — DC 24 Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target is Petrified for 1 round.
**Failure** The target is petrified for 1 hour.
**Critical Failure** The target is petrified permanently.
Green Eye Beam (divine, poison) — 6d6 poison damage (DC 24 Reflex save.)
Indigo Eye Beam (incapacitation) — DC 24 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Slowed 1 for 1 round.
**Failure** The target is Confused for 1 round.
**Critical Failure** The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead confused for 1d4+1 rounds. A controlled creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed.
Yellow Eye Beam (divine, electricity) — 6d6 electricity damage (DC 24 Reflex save.)
Orange Eye Beam (acid, divine) — 6d6 acid damage (DC 24 Reflex save.)
Red Eye Beam (divine, fire) — 6d6 fire damage (DC 24 Reflex save.)
Violet Eye Beam (divine, incapacitation) — DC 24 Will save.
**Critical Success** The target is unaffected.
**Success** The target is Stunned 1.
**Failure** The target is Stunned 3.
**Critical Failure** The target is Stunned 7.
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