Dragon Turtle
Creature 9 — amphibious, dragon
AnvilCrasherAQUATICLANDdragon
These immense aquatic dragons have rocky shells similar to those of tortoises and flippers powerful enough to overturn hardy vessels. The fearsome creatures enjoy being considered as dangerous as storms or natural disasters by seafaring folk. Despite their reputation, many dragon turtles delight in secretly observing seafaring cities grow and evolve throughout the ages. They have even been known to protect such cities from pirates, invading armies, or even other dangerous sea creatures. Accordin
Source: pathfinder-monster-core
Perception +18; darkvision
Languages common, draconic, thalassic
Skills athletics +21, diplomacy +18, intimidation +18, stealth +13, survival +17
Str
+6
Dex
+0
Con
+4
Int
+1
Wis
+3
Cha
+1
AC 29
Fort +19
Ref +15
Will +17
HP 140
Immunities paralyzed, sleep
Speed 20 feet, swim 30 feet
Offense
Melee Jaws (reach-10, unarmed) +21, Damage 2d12+9 piercing
Melee Claw (agile, unarmed) +21, Damage 2d8+9 slashing
Abilities
Shell Block —
Capsize (attack) — The dragon turtle tries to capsize an adjacent aquatic vessel of their size or smaller. The dragon turtle must succeed at a DC 30 Athletics check (reduce the DC by 5 for each size smaller than the dragon turtle) or the pilot's Sailing Lore DC, whichever is higher.
Conjure Storm (air, aura, primal, water) — The dragon turtle summons a mighty storm to rage around themself. The area in a 30-foot emanation around the turtle becomes difficult terrain for all other flying and swimming creatures. The dragon turtle can end the storm by taking this action again.
Draconic Frenzy — The dragon turtle makes two Claw Strikes and one Jaws Strike in any order.
Tsunami (primal, water) — The dragon turtle unleashes their destructive prowess by creating a massive growing wave that deals 7d6 bludgeoning damage in a 60-foot cone (DC 27 Reflex save). The wave's damage increases by 10 for creatures who are more than 30 feet away. A creature that fails its save is knocked Prone.
The dragon turtle can't use Tsunami again for 1d4 rounds.
The dragon turtle can't use Tsunami again for 1d4 rounds.
WORKS WELL WITH
SnareAQUATIC / LANDA controller compounds the difficult terrain from the storm, locking down mobile targets.
SniperLAND / AQUATICA ranged attacker exploits enemies grounded by the storm's terrain effects.
WeaverAQUATIC / LANDA caster lowering Reflex saves makes the cone-shaped wave attack more consistently effective.
PUNISHES
✖ flying reliance✖ clumping✖ standing near water
Works well with · Punishes · Pairing advice
Unlock with Tactics
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