Dragonscarred Dead
Creature 13 (uncommon) — fire, undead, unholy
Pre-Remaster content. May include legacy alignment.
Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters' breath. Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +24
Skills athletics +25, intimidation +21
Str
+6
Dex
+5
Con
+4
Int
+1
Wis
+1
Cha
+2
AC 33
Fort +25
Ref +20
Will +22
HP 210
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Weaknesses cold 10, holy 10
Speed 25 feet
Offense
Melee Breath-Seared Greatsword +27, Damage 1d12+9 slashing
Abilities
Guardian Sense (arcane, detection) — The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed.
+1 Status to All Saves vs. Magic —
Regeneration 20 (Deactivated by Cold) — Regeneration
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will
Frightful Presence
Breath-Seared Sword — The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra 2d6 void damage and 3d6 fire damage. In the hands of any other creature, it is merely a broken greatsword.
Glare of Rage (arcane, mental, visual) — The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 Will save.
**Critical Success** The creature is unaffected.
**Success** The creature is Stunned 1.
**Failure** The creature is Stunned for 1 round.
**Critical Failure** The creature is stunned for 1d4 rounds and is Fatigued.
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