Dragonscarred Dead
Creature 13 (uncommon) — fire, undead, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDundeadfire
Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters' breath. Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +24; darkvision; guardian sense
Languages common, draconic, necril
Skills athletics +25, Dragon Lore +22, intimidation +21
Str
+6
Dex
+5
Con
+4
Int
+1
Wis
+1
Cha
+2
Items Broken Greatsword
AC 33
Fort +25
Ref +20
Will +22
+1 status to all saves vs. magic
HP 210 (regeneration 20 (deactivated by cold))
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Weaknesses cold 10, holy 10
Speed 25 feet
Offense
Melee Breath-Seared Greatsword (magical, versatile-p) +27, Damage 1d12+9 slashing
Abilities
Guardian Sense (arcane, detection) — The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed.
+1 Status to All Saves vs. Magic —
Regeneration 20 (Deactivated by Cold) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 29 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Breath-Seared Sword — The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra 2d6 void damage and 3d6 fire damage. In the hands of any other creature, it is merely a broken greatsword.
Glare of Rage (arcane, mental, visual) — The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 Will save.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned for 1 round.
Critical Failure The creature is stunned for 1d4 rounds and is Fatigued.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned for 1 round.
Critical Failure The creature is stunned for 1d4 rounds and is Fatigued.
WORKS WELL WITH
SniperLANDA Sniper pressures from range while the Anvil holds the frontline with Frightful Presence area control.
ShadeLANDA Shade flanks and debilitates key targets while the Anvil commands enemy attention through intimidating presence.
MenderLANDA Mender sustains the Anvil through its regeneration, prolonging its frontline lockdown capability.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Stacking Anvils limits tactical flexibility against enemies that exploit kiting.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Dragonscarred Dead in the encounter builder — free, no install.
Open in PathfinderGM →