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Drake Courser

Creature 12 (uncommon) — cold, dragon

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +22
Skills acrobatics +27, athletics +23, intimidation +19
Str
+5
Dex
+7
Con
+5
Int
-1
Wis
+4
Cha
+1
AC 32 Fort +23 Ref +25 Will +18
HP 230
Immunities cold, paralyzed, unconscious
Weaknesses fire 15
Speed 35 feet, climb 35 feet, fly 65 feet, swim 35 feet

Offense

Melee Fangs +25, Damage 3d12+11 piercing plus 1d6 cold
Melee Tail +25, Damage 3d10+11 bludgeoning

Abilities

Snow Vision — Snow doesn't impair a drake courser's vision; it ignores Concealment from snowfall.
Attack of Opportunity (Special) — Tail only. On a critical hit, the target is knocked Prone; if the target was using a move action, its movement ends. Attack Of Opportunity
Battle Dance — The drake courser makes two fangs Strikes and one tail Strike in any order. It can replace any of these Strikes with or Step.
Buffeting Surge (move) — Frequency three times per day Effect The drake courser moves up to twice its Speed. It can attempt to Trip with its tail once at any point during its movement.
Freezing Mist Breath (arcane, cold) — The drake spits a ball of liquid up to 60 feet that explodes into a 20-foot burst of freezing mist. Those in the burst take 13d6 cold damage (DC 31 Reflex save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for 2d4 rounds. It can't use Freezing Mist Breath again for 1d6 rounds.
Ice Climb (35 feet) — A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Knockdown — Knockdown

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