Dramofir
Creature 14 (uncommon) — aberration, dream
Pre-Remaster content. May include legacy alignment.
Beings of inscrutable intent and incredible power, dramofirs hail from the Dreamlands and shamble across the multiverse in search of dreams to incorporate into their voluminous robes. Few people on the Material Plane dare trifle with dramofirs and instead treat them with respect, hoping that they'll simply take their chosen victims' dreams and then go away. Often, this is exactly what happens. Every now and then, however, in the process of siphoning an individual's dreams, the dramofir slays the
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +28
Skills acrobatics +26, diplomacy +27, occultism +21, stealth +28
Str
+3
Dex
+6
Con
+4
Int
+1
Wis
+8
Cha
+7
AC 35
Fort +22
Ref +26
Will +30
HP 290
Immunities sleep
Resistances critical-hits 10, precision 10
Weaknesses slashing 10
Speed 25 feet, fly 25 feet
Offense
Melee Needle +27, Damage 3d6+9 piercing plus 2d6 mental
Ranged Needle +27, Damage 3d6+9 piercing plus 2d6 mental
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Surreal Anatomy — A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.
Bittersweet Dreams (emotion, mental, occult, visual) — The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within 30-foot emanation{30 feet} must attempt a DC 34 Will save or be filled with ennui.
**Critical Success** The creature is unaffected and temporarily immune for 24 hours.
**Success** For 1 round, the creature takes a -1 status penalty to attack rolls, saving throws, and skill checks, and all other emotion effects on it are suppressed.
**Failure** As success, but the creature is also Slowed 1 and the duration is 1d4 rounds.
**Critical Failure** As success, but the creature is also slowed 1, the status penalty is -2, and the duration is 1 minute.
Pluck Dream (mental, occult) — If the target is affected by any mental effect altering their dreams, such as an Animate Dream's curse of endless nightmares or a Nightmare spell, the dramofir attempts to counteract that effect (counteract modifier +26). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a DC 36 Will save.
**Success** The creature is unaffected.
**Failure** The creature is Stupefied 1 until the next time it gets a full night's rest.
**Critical Failure** As failure, but Stupefied 2, and the dramofir casts a 6th-rank Rewrite Memory spell on the target.
Spells
Dream Council (rank 8)
Mask of Terror (rank 7)
Tongues (Constant) (rank 5)
Dimension Door (At Will) (rank 4)
Nightmare (rank 4)
Darkness (rank 2)
Sleep (rank 1)
Soothe (rank 1)
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