Draugr
Creature 2 — undead, water
The risen corpses of sailors who died at sea, known as draugrs, reek of rot and decay from the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugrs can't speak, but they express their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs of
Source: pathfinder-monster-core-2
Perception +7
Skills athletics +10, stealth +8
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+1
AC 17
Fort +11
Ref +6
Will +7
HP 35
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 3
Weaknesses vitality 5
Speed 25 feet, swim 25 feet
Offense
Melee Greataxe +10, Damage 1d12+4 slashing
Melee Fist +10, Damage 1d4+4 slashing
Abilities
The Sea's Revenge (curse, divine) — A creature that slays a draugr is subjected to a Mariner's Curse spell with a DC 17 Will save. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
Void Healing — Negative Healing
Grotesque Gift (olfactory) — A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Swipe — The draugr powers their hate into attacking as many foes as possible. The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty.
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