Draxie
Creature 3 — fey, sprite
The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being u
Source: pathfinder-monster-core
Perception +8
Skills acrobatics +9, deception +10, diplomacy +8, nature +6, stealth +11
Str
-1
Dex
+4
Con
+1
Int
+3
Wis
+1
Cha
+3
AC 19
Fort +6
Ref +11
Will +8
HP 45
Weaknesses cold-iron 5
Speed 15 feet, fly 40 feet
Offense
Melee Jaws +11, Damage 1d8+3 bludgeoning
Ranged Euphoric Spark +7, Damage 2d4+3 mental
Abilities
Telepathy (Touch) (aura, magical, mental) — Telepathy
Draxie Dust (emotion, incapacitation, mental, primal) — The draxie breathes magical dust in a 15-foot cone. Roll to determine the effect. Each creature in the area must succeed at a DC 17 Will save or be affected.
The draxie can't use Draxie Dust again for 1d4 rounds.
The target takes the effects of the Charm spell.
The target loses its last 5 minutes of memory.
The target takes the effects of a Sleep spell.
For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
Spells
Invisibility (rank 2)
Revealing Light (rank 2)
Figment (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
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