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Drenchdead

Creature 12 (uncommon) — undead, unholy, water

Pre-Remaster content. May include legacy alignment.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +21
Skills acrobatics +21, athletics +25, stealth +23, survival +19
Str
+7
Dex
+3
Con
+4
Int
+0
Wis
+1
Cha
+3
AC 32 Fort +24 Ref +21 Will +19
HP 230
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Speed 20 feet, swim 35 feet

Offense

Melee Claw +26, Damage 3d6+13 slashing
Melee Jaws +26, Damage 3d10+13 piercing

Abilities

Wavesense (precise) 60 feet — Wavesense
Aquatic Camouflage — When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't Concealed from them.
Drag Down
Drowning Touch (incapacitation, occult, water) — The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a DC 32 Fortitude save. **Success** The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours. **Failure** The creature becomes Sickened 3. **Critical Failure** The creature chokes on the water and runs out of air. It falls Unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
Surface Skimmer — A drenchdead submerged in water has cover from attacks made by creatures out of the water.
Grab — Grab

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