Drider
Creature 6 — aberration
Pre-Remaster content. May include legacy alignment.
SniperSnareLANDVERTICALaberration
The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp-the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the differenc
Source: pathfinder-bestiary (Pre-Remaster)
Perception +13; darkvision
Languages elven, sakvroth
Skills arcana +14, athletics +12, intimidation +14, religion +13, stealth +15
Str
+4
Dex
+3
Con
+3
Int
+2
Wis
+3
Cha
+4
Items Composite Longbow, Glaive
AC 24
Fort +13
Ref +13
Will +15
+1 status to all saves vs. magic
HP 95
Immunities sleep
Speed 30 feet, climb 20 feet
Offense
Melee Glaive (deadly-d8, forceful, reach-10) +16, Damage 1d8+10 slashing
Melee Fangs +16, Damage 1d6+10 piercing plus Drider Venom
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-50) +16, range increment 100 feet, Damage 1d8+8 piercing
Ranged Web +15, range increment 30 feet, Damage 1d4 bludgeoning plus Web Trap
Abilities
+1 Status to All Saves vs. Magic —
Drider Venom (poison) — Saving Throw DC 23 Fortitude
Maximum Duration 6 rounds
Stage 1 1d8 poison damage and Enfeebled 1
Maximum Duration 6 rounds
Stage 1 1d8 poison damage and Enfeebled 1
Web Trap — A creature hit by a drider's web attack is Immobilized and stuck to the nearest surface (Escape).
Arcane Prepared Spells DC 24, attack +17
3rd Fireball
2nd Acid Arrow, Invisibility
1st Magic Missile (×2), Ray of Enfeeblement
Cantrips (3rd) Ghost Sound, Mage Hand, Ray of Frost
Arcane Innate Spells DC 20, attack +12
4th Clairvoyance, Suggestion
3rd Clairaudience, Levitate
2nd Darkness (At Will), Dispel Magic, Faerie Fire (At Will)
Cantrips (4th) Dancing Lights, Detect Magic
WORKS WELL WITH
CrasherLAND / VERTICALCreates distance so it can fire without volley penalty and web pinned targets.
AnvilLAND / VERTICALHolds the frontline while it webs and shoots from elevated climbing positions.
FlankerLAND / VERTICALFlushes targets out of cover into its longbow firing lanes.
PUNISHES
✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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