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Drill Sergeant

Creature 8 — human, humanoid

Maintaining discipline is of the utmost importance when conducting a military campaign. Often elevated from veteran soldiers, drill sergeants are responsible for training common troops, ensuring they can follow orders and fight well in the thick of battle. Though drill sergeants can be brash and hard-nosed, harsh discipline is often crucial to maintaining order and keeping soldiers alive. A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Source: pathfinder-npc-core

Perception +16
Skills athletics +18, intimidation +20
Str
+4
Dex
+3
Con
+2
Int
+2
Wis
+2
Cha
+4
AC 25 Fort +14 Ref +15 Will +20
HP 120
Speed 25 feet

Offense

Ranged Javelin +19, Damage 1d6+12 piercing
Melee Longsword +21, Damage 2d8+12 slashing
Melee Fist +20, Damage 1d4+12 bludgeoning

Abilities

Commanding Aura (aura, emotion, mental, visual) — 60 feet. An ally that starts its turn in the aura gains 8 temporary Hit Points. These last until the start of the creature's next turn.
You Don't Have My Permission to Die! (auditory, emotion, fear, linguistic, mental) —
Chastising Enforcement (auditory, emotion, linguistic, mental) — The drill sergeant exhorts a faltering comrade with a stern word and attempts an Intimidation check against the Will DC of one ally within 30 feet. On a success, the target's Frightened condition is reduced by 2 and the drill sergeant can attempt to counteract one mental effect that ally is suffering from with a +18 counteract modifier. On a critical success, the drill sergeant also reduces the frightened condition of each other ally in a 10-foot type:emanation around the target by 1.
Keep Up With Me! (auditory, emotion, linguistic, mental) —

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