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Druid Initiate

Creature 1 — human, humanoid

A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity. A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing

Source: pathfinder-npc-core

Perception +7
Skills diplomacy +3, medicine +7, nature +7, stealth +4, survival +7
Str
+2
Dex
+1
Con
+2
Int
+0
Wis
+4
Cha
+0
AC 15 Fort +5 Ref +4 Will +9
HP 18
Speed 25 feet

Offense

Melee Staff +7, Damage 1d4+2 bludgeoning
Melee Fist +7, Damage 1d4+2 bludgeoning
Ranged Sling +6, Damage 1d6+1 bludgeoning

Abilities

Plant Empathy — The druid initiate can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

Spells

Cornucopia (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Ignition (rank 1)
Know the Way (rank 1)
Light (rank 1)
Tangle Vine (rank 1)
Thunderstrike (rank 1)

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