Druid Initiate
Creature 1 — human, humanoid
A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity. A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing
Source: pathfinder-npc-core
Perception +7
Skills diplomacy +3, medicine +7, nature +7, stealth +4, survival +7
Str
+2
Dex
+1
Con
+2
Int
+0
Wis
+4
Cha
+0
AC 15
Fort +5
Ref +4
Will +9
HP 18
Speed 25 feet
Offense
Melee Staff +7, Damage 1d4+2 bludgeoning
Melee Fist +7, Damage 1d4+2 bludgeoning
Ranged Sling +6, Damage 1d6+1 bludgeoning
Abilities
Plant Empathy — The druid initiate can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Spells
Cornucopia (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Ignition (rank 1)
Know the Way (rank 1)
Light (rank 1)
Tangle Vine (rank 1)
Thunderstrike (rank 1)
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