Dryad
Creature 3 — fey, nymph, plant, wood
Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby. Though they watch over all
Source: pathfinder-monster-core
Perception +10
Skills acrobatics +9, athletics +5, crafting +7, diplomacy +9, nature +13, stealth +9, survival +12
Str
+0
Dex
+4
Con
+1
Int
+2
Wis
+3
Cha
+4
AC 17
Fort +6
Ref +11
Will +10
HP 55
Weaknesses cold-iron 5, fire 5
Speed 25 feet
Offense
Melee Branch +12, Damage 1d12+2 bludgeoning
Abilities
Nature Empathy — The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Constant Spells — Constant Spells
Tree Dependent — A naiad is bonded to a great tree. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new great tree.
Tree Meld — A One with Plants spell cast by a dryad has an unlimited duration.
In addition, if the dryad merges with her bonded tree, she can choose to instead enter an extradimensional living space within the tree, and can bring up to two adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.
Spells
Nature's Pathway (rank 5)
Suggestion (rank 4)
Entangling Flora (At Will) (rank 2)
One with Plants (At Will, See Tree Meld) (rank 2)
Charm (rank 1)
Tangle Vine (rank 1)
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