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Dryad Queen

Creature 13 (uncommon) — fey, nymph, plant, wood

Also called a hamadryad, a dryad queen rules over an entire forest, or a portion of an incredibly large forest, leading and protecting all dryads within. Dryad queens often have strange relationships with powerful and deadly fey, working together in a dualistic way despite their differences, with the queen representing nature's wonders and the other fey representing nature's wrath. Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep associati

Source: pathfinder-monster-core

Perception +25
Skills acrobatics +25, athletics +19, crafting +23, deception +30, diplomacy +30, intimidation +27, nature +24, performance +28, stealth +25, survival +24
Str
+2
Dex
+6
Con
+6
Int
+4
Wis
+4
Cha
+8
AC 35 Fort +24 Ref +26 Will +24
HP 220
Weaknesses cold-iron 10, fire 10
Speed 30 feet

Offense

Melee Branch +27, Damage 3d12+8 bludgeoning
Ranged Leaves +27, Damage 3d8+6 slashing

Abilities

Nature Empathy — The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Tied to the Land — The dryad queen is tied to a forest or other woodland. A nymph queen is intrinsically tied to a specific region. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract any spell that would harm the environment (such as the Blight ritual), using her spell DC with a counteract rank equal to the highest-rank druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.
Constant Spells — Constant Spells
Nymph's Beauty (aura, emotion, mental, primal, visual) — 30 feet. On a failed save, the target is Immobilized in awe for 1 minute. Creatures that start their turn in the aura must succeed at a DC 30 Will save or suffer an effect described in the nymph queen's entry.
Change Shape (polymorph, primal) — Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form. Change Shape
Focus Beauty (emotion, mental, primal, visual) — On a failed save, if the target was already affected by the dryad queen's beauty, the target can't use hostile actions against the dryad queen for 1 hour. The nymph queen focuses her beauty upon a target, who must attempt a save against her nymph's beauty aura (DC 30 Will save). If the creature fails and was already affected by the aura, it takes a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.
Inspiration (emotion, mental, primal) — The nymph queen inspires a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair, though it can be some other significant object as well. As long as the creature carries her token and remains in good standing with her, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves. If the nymph grants her token to a bard, and she's the bard's muse, the queen chooses one additional benefit granted by her token: a +1 status bonus to all Lore checks, a +2 status bonus to Performance checks when determining the effects of compositions, a +4 status bonus to untrained skill checks, or a +2 status bonus to Will saves against fey.
Tree Meld (primal) — A One with Plants spell cast by a dryad has an unlimited duration. In addition, if the dryad merges with any tree in her domain, she can choose to instead enter an extradimensional living space within the tree, and can bring up to eight adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.

Spells

Impaling Briars (rank 8)
Regenerate (rank 7)
Chain Lightning (rank 6)
Cursed Metamorphosis (rank 6)
Tangling Creepers (rank 6)
Banishment (rank 5)
Howling Blizzard (rank 5)
Nature's Pathway (rank 5)
Fly (rank 4)
Mountain Resilience (rank 4)
Suggestion (rank 4)
Earthbind (rank 3)
Haste (rank 3)
Wall of Thorns (rank 3)
Animal Messenger (rank 2)
Clear Mind (rank 2)
Entangling Flora (rank 2)
One with Plants (rank 2)
Resist Energy (rank 2)
Revealing Light (rank 2)
Shape Wood (rank 2)
Charm (rank 1)
Detect Magic (rank 1)
Fleet Step (rank 1)
Frostbite (rank 1)
Guidance (rank 1)
Gust of Wind (rank 1)
Heal (rank 1)
Light (rank 1)
Pest Form (rank 1)
Stabilize (rank 1)
Summon Plant or Fungus (rank 1)
Tangle Vine (rank 1)

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