Duergar Slave Lord
Creature 13 (rare) — duergar, dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +26
Skills acrobatics +25, athletics +23, intimidation +22, society +21, stealth +27, survival +26
Str
+4
Dex
+8
Con
+3
Int
+2
Wis
+5
Cha
+3
AC 35
Fort +21
Ref +28
Will +23
HP 240
Speed 25 feet
Offense
Melee Hatchet +28, Damage 2d6+10 slashing
Ranged Composite Longbow +29, Damage 2d8+8 piercing
Abilities
Improved Evasion — When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
Light Blindness — Light Blindness
Hunt Prey — The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.
The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
Hunter's Flurry — Frequency once per round
Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Spells
Enlarge (Self Only) (rank 2)
Invisibility (Self Only) (rank 2)
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