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Duergar Slave Lord

Creature 13 (rare) — duergar, dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

SniperCrasherLANDSUBTERRANEANhumanoiddwarf

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +26; darkvision
Languages common, dwarven, sakvroth
Skills acrobatics +25, athletics +23, intimidation +22, society +21, stealth +27, survival +26
Str
+4
Dex
+8
Con
+3
Int
+2
Wis
+5
Cha
+3
Items Composite Longbow, Hatchet (2), Studded Leather Armor, Key
AC 35 Fort +21 Ref +28 Will +23 +2 status to all saves vs. magic
HP 240
Speed 25 feet

Offense

Melee Hatchet (agile, finesse, magical, versatile-s) +28, Damage 2d6+10 slashing
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +29, range increment 100 feet, Damage 2d8+8 piercing

Abilities

+2 Status to All Saves vs. Magic
Improved Evasion — When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Hunt Prey — The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.

The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
Hunter's FlurryFrequency once per round

Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Occult Innate Spells DC 33, attack +25
2nd Enlarge (Self Only), Invisibility (Self Only)

WORKS WELL WITH

AnvilLAND / SUBTERRANEANAnvil keeps enemies from closing inside the volley range while the slave lord fires freely.
WeaverLAND / SUBTERRANEANWeaver bunches enemies so Hunter's Flurry bow strikes can focus fire both attacks against the prey.
MenderLAND / SUBTERRANEANMender recovers the slave lord when Light Blindness forces a retreat from bright areas.

PUNISHES

✖ area effects✖ poor Perception✖ kiting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #148: Fires of the Haunted City.

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