Duergar Slave Lord
Creature 13 (rare) — duergar, dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
SniperCrasherLANDSUBTERRANEANhumanoiddwarf
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +26; darkvision
Languages common, dwarven, sakvroth
Skills acrobatics +25, athletics +23, intimidation +22, society +21, stealth +27, survival +26
Str
+4
Dex
+8
Con
+3
Int
+2
Wis
+5
Cha
+3
Items Composite Longbow, Hatchet (2), Studded Leather Armor, Key
AC 35
Fort +21
Ref +28
Will +23
+2 status to all saves vs. magic
HP 240
Speed 25 feet
Offense
Melee Hatchet (agile, finesse, magical, versatile-s) +28, Damage 2d6+10 slashing
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +29, range increment 100 feet, Damage 2d8+8 piercing
Abilities
+2 Status to All Saves vs. Magic —
Improved Evasion — When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Hunt Prey — The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.
The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.
Hunter's Flurry — Frequency once per round
Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Occult Innate Spells DC 33, attack +25
2nd Enlarge (Self Only), Invisibility (Self Only)
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAnvil keeps enemies from closing inside the volley range while the slave lord fires freely.
WeaverLAND / SUBTERRANEANWeaver bunches enemies so Hunter's Flurry bow strikes can focus fire both attacks against the prey.
MenderLAND / SUBTERRANEANMender recovers the slave lord when Light Blindness forces a retreat from bright areas.
PUNISHES
✖ area effects✖ poor Perception✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Duergar Slave Lord in the encounter builder — free, no install.
Open in PathfinderGM →