Dulac
Creature 9 (unique) — caligni, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilWeaverLANDSUBTERRANEANcaligni
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +18; greater-darkvision
Languages caligni, sakvroth
Skills acrobatics +18, athletics +19, intimidation +18, occultism +16, religion +18, stealth +18
Str
+4
Dex
+3
Con
+0
Int
+1
Wis
+3
Cha
+5
Items War Flail, Chain Shirt
AC 28
Fort +15
Ref +18
Will +20
HP 155 (death shadows)
Speed 25 feet
Offense
Melee War Flail (disarm, sweep, trip) +21, Damage 2d10+8 bludgeoning
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Death Shadows (cold, darkness) — When Dulac dies, her body is destroyed in a burst of chilling shadows. All creatures in a 20-foot burst take 8d8 cold damage (DC 28 Reflex save).
Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died.
Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died.
Opportune Step —
Warding Shove —
Sneak Attack — Dulac deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Innate Spells DC 28, attack +20
4th Read Omens, Suggestion
3rd Haste, Paralyze, Vampiric Touch
2nd Darkness, Darkness (At Will), Ghoulish Cravings, Obscuring Mist (At Will)
Cantrips (4th) Daze, Detect Magic, Shield, Telekinetic Projectile
WORKS WELL WITH
FlankerLAND / SUBTERRANEANA flanker exploits prone and off-guard targets that the anvil creates through trip and sweep attacks.
SniperLAND / SUBTERRANEANA sniper safely engages disarmed or prone foes from range while the anvil controls the frontline.
MenderLAND / SUBTERRANEANA mender sustains the anvil through attrition while the death-triggered cold burst punishes clumped enemies if she falls.
PUNISHES
✖ clumping✖ weapon-reliance✖ standing-still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Dulac in the encounter builder — free, no install.
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