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Dullahan

Creature 7 (uncommon) — undead, unholy

Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those they deem unfit to continue living. When closing in for the kill, the dullahan first whispers their victim's name, then swiftly collects their prize, casting a pall of dread upon all who witness the grim execution. A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afte

Source: pathfinder-monster-core

Perception +14
Skills acrobatics +15, intimidation +17, stealth +13, survival +15
Str
+6
Dex
+2
Con
+2
Int
+2
Wis
+3
Cha
+4
AC 28 Fort +13 Ref +15 Will +17
HP 95
Immunities death-effects, disease, fear-effects, paralyzed, poison, unconscious, bleed
Weaknesses holy 5
Speed 20 feet

Offense

Melee Keen Longsword +18, Damage 1d8+10 slashing
Melee Keen Returning Hatchet +17, Damage 1d6+10 slashing
Melee Fist +18, Damage 1d4+10 bludgeoning
Ranged Keen Returning Hatchet +14, Damage 2d8+10 slashing

Abilities

Lifesense 60 feet — Lifesense
Fast Healing 5 — Fast Healing
Frightful Presence (aura, emotion, fear, mental) — 30 feet. DC 23 Will Frightful Presence
Reactive Strike — Reactive Strike
Head Hunter — Any slashing weapon gains the Keen rune while a dullahan wields it, and any hatchet they wield gains the Returning rune as well. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.
Reap — The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if it is temporarily immune.
Summon Steed (occult) — The dullahan summons a war horse with elite adjustments and the fiend and unholy traits. This steed remains until it is slain, the dullahan Dismisses this effect, or the dullahan Summons a Steed again.

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