Duneshaker Solifugid
Creature 18 — animal
Pre-Remaster content. May include legacy alignment.
The largest solifugids, duneshakers, are so immense that their movements make the terrain around them tremble. They can prey on creatures the size of mammoths or even larger.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +30
Skills acrobatics +33, athletics +35, stealth +33
Str
+9
Dex
+7
Con
+7
Int
-5
Wis
+4
Cha
-4
AC 42
Fort +31
Ref +33
Will +28
HP 340
Speed 50 feet, burrow 25 feet, climb 25 feet
Offense
Melee Jaws +35, Damage 4d10+17 piercing
Melee Claw +35, Damage 3d10+17 slashing
Abilities
Tremorsense 30 feet — Tremorsense
Earth Shaker (move) — Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a DC 39 Reflex save or fall Prone.
Pounce — The duneshaker solifugid Strides and makes a Strike at the end of that movement. If the duneshaker solifugid began this action Hidden, it remains hidden until after this ability's Strike.
Rend — Claw
Rend
Venom Spray (poison) — The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes 10d6 poison damage (DC 39 Fortitude save). A creature that fails its saving throw is Blinded for 1d6 rounds (or permanently on a critical failure).
The duneshaker solifugid can't use Venom Spray again for 1d4 rounds.
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