Durnolith
Creature 9 (uncommon) — aberration, plant
When a human, elf, orc, satyr, or other Medium creature is transformed into a woodwarp, they become a durnolith. Sometimes called a "batterfrill" by members of the Rootweft Lodge, durnoliths are stocky quadrupedal powerhouses encased in dense wooden plates. While they may look slow and lumbering, their wide-set, muscular legs bear their weight with ease. Durnoliths have a hard bone and wood frill framing their head, which they use both offensively and defensively. Easily angered, durnoliths are
Source: wardens-of-wildwood-bestiary
Perception +16
Skills acrobatics +16, athletics +20, intimidation +16, survival +14
Str
+6
Dex
+2
Con
+5
Int
-4
Wis
+2
Cha
+2
AC 28
Fort +21
Ref +16
Will +16
HP 150
Resistances bludgeoning 6, piercing 6
Weaknesses axe-vulnerability 6, fire 12
Speed 25 feet
Offense
Melee Armored Frill +20, Damage 2d8+12 bludgeoning
Melee Claw +20, Damage 2d6+10 slashing
Abilities
Battering Frill —
Battering Charge — The durnolith Strides twice in a straight line and then makes an armored frill Strike. As long as it moved at least 10 feet, it gains a +2 circumstance bonus to its attack roll and the strike gains Improved Push 10 feet.
Pain-Fueled Roar (auditory, emotion, fear, mental) — The durnolith unleashes a roar of pain and fury. The durnolith attempts a single Intimidation check to Demoralize all living creatures within 60 feet that can hear the durnolith. Roll once and apply the results to all creatures. Each creature is then temporarily immune for 1 minute.
Run Durnolith in the encounter builder — free, no install.
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