Dvorovoi
Creature 3 — fey
Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and will chase away any all-white cows or
Source: pathfinder-monster-core-2
Perception +12
Skills crafting +8, nature +9, stealth +9
Str
+3
Dex
+2
Con
+1
Int
-1
Wis
+0
Cha
+1
AC 18
Fort +10
Ref +9
Will +7
HP 44
Weaknesses cold-iron 5
Speed 30 feet
Offense
Melee Pitchfork +12, Damage 1d8+6 piercing
Abilities
Tremorsense (Imprecise) within their entire bound yard — Tremorsense
Master of the Yard — The dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth. A yard so blessed never encounters random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the yard receive a +2 circumstance bonus. If the dvorovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the dvorovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur.
At-Will Spells — At Will Spells
Shy — A dvorovoi is naturally Invisible while within sight of their bound home. The dvorovoi can become visible, or even selectively visible-allowing some people to see them.
Spells
Entangling Flora (rank 2)
Speak with Animals (At Will) (rank 2)
Charm (Animals Only) (rank 1)
Command (Animals Only) (rank 1)
Mending (rank 1)
Prestidigitation (rank 1)
Telekinetic Hand (rank 1)
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