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Dwarven Monster Hunter

Creature 6 — dwarf, humanoid

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame. A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

Source: sky-kings-tomb-bestiary

Perception +13
Skills athletics +15, stealth +13, survival +11
Str
+4
Dex
+3
Con
+3
Int
+1
Wis
+1
Cha
+1
AC 23 Fort +15 Ref +11 Will +13
HP 108
Speed 15 feet

Offense

Melee Greataxe +15, Damage 1d12+8 slashing
Ranged Composite Longbow +14, Damage 1d8+6 piercing

Abilities

Attack of Opportunity — Attack Of Opportunity
Rage (concentrate, emotion, mental) — The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious. Once the rage ends, the monster hunter can't again for 1 minute.
Sudden Charge — The monster hunter Strides twice and makes a melee Strike.

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