Earth Mephit
Creature 1 — earth, elemental
Pre-Remaster content. May include legacy alignment.
Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it. Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who se
Source: pathfinder-bestiary (Pre-Remaster)
Perception +3
Skills athletics +6, stealth +2
Str
+3
Dex
-1
Con
+2
Int
-2
Wis
+0
Cha
-1
AC 15
Fort +8
Ref +4
Will +3
HP 20
Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, burrow 20 feet, fly 15 feet
Offense
Melee Fist +8, Damage 1d6+3 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Fast Healing 2 (While Underground) — Fast Healing
Breath Weapon (arcane, earth) — The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 Reflex save).
The earth mephit can't use Breath Weapon again for 1d4 rounds.
Spells
Meld into Stone (rank 3)
Enlarge (Self Only) (rank 2)
Run Earth Mephit in the encounter builder — free, no install.
Open in PathfinderGM →