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Earth Wisp

Creature 0 — earth, elemental

Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. They're timid and aloof but fiercely loyal to those they know and trust. Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the wicked Elemental Lords realized

Source: pathfinder-monster-core-2

Perception +6
Skills athletics +6
Str
+2
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+0
AC 15 Fort +7 Ref +5 Will +4
HP 15
Immunities bleed, paralyzed, poison, sleep
Resistances bludgeoning 2
Speed 20 feet, burrow 20 feet

Offense

Melee Tendril +6, Damage 1d4+2 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense
Accord Essence (earth) — A wisp that uses this reaction is permanently destroyed, and they can be restored by only a Wish ritual or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.
Resonance (aura, earth) — 30 feet. All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait. A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the earth trait; a creature with the elemental and earth traits gains this bonus to all attack and damage rolls.
In Concert — When an earth wisp rolls a critical failure on a check to Aid, they get a failure instead, and when they roll a success, they get a critical success instead.

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