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Echopsyvne

Creature 18 (rare) — incorporeal, palinthanos, undead, unholy

WeaverShadeAERIALincorporealundeadunholy

Palinthanos formed from intelligent creatures tend to be scheming and envious opportunists who seek to possess mortal bodies. They appear as vortexes of twisted, misty faces from which ghostly limbs emerge, regardless of their appearance in life. When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of

Source: curtain-call-bestiary

Perception +31; darkvision
Languages common, necril
Skills acrobatics +35, deception +32
Str
-5
Dex
+9
Con
+0
Int
+6
Wis
+5
Cha
+6
AC 39 Fort +24 Ref +33 Will +31
HP 255 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 30 feet

Offense

Melee Claw (agile, finesse, magical, unarmed) +33, Damage 3d6 spirit plus 3d6+8 slashing

Abilities

Backward Speakers — When a palinthanos vocalizes, the sounds it creates are reversed. For the egarhowl, this only results in unnerving backwards sounds of angry roars and bestial noises, but for those who can speak, it makes understanding them difficult. A palinthanos has no difficulty understanding any language it can speak, but when it speaks, listeners must succeed at a DC 30 Perception check made as a free action with the concentrate trait each round to quickly decipher the reversed conversation. This prevents a palinthanos from being able to easily utilize linguistic actions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Distort Perception (incapacitation, mental, occult) — Frequency once per round
Effect The echopsyvne targets a creature it can see within 30 feet and alters its perception of time. The target must attempt a DC 40 Will save. Regardless of success or failure, the creature then becomes temporarily immune to this ability for 24 hours.

Critical Success The creature is unaffected.

Success The creature perceives time to flow backward briefly and becomes Slowed 1 for 1 round.

Failure Time flows backward for the creature, leaving them unable to interact with the world around them. The creature is Stunned 3, after which it is slowed 1 for 1 round.

Critical Failure The creature's mind becomes stuck in a time loop, and it becomes Paralyzed by the disorienting sight for 1 minute. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.
Predestined Defeat (occult) —
Reaction Reversal — Since an echopsyvne appears to move backwards in time and the results of its actions manifest slightly out of sync, its manipulate or move actions and Strikes don't trigger reactions normally. Whenever a reaction would be triggered by an echopsyvne in this way, the reacting creature must attempt a DC 11 Flat. On a failure, their reaction does not trigger.
Temporal Possession — When the echopsyvne casts possession on a creature, that creature experiences time backward. When the echopsyvne controls the target, they function normally, but when the target takes their own actions while the echopsyvne is in partial control or riding along in their body, they become Clumsy 3 and take a –10-foot status penalty to all of their Speeds. When the echopsyvne stops possessing the target, willingly or otherwise, the target must succeed at a DC 37 Will save or be Stunned 1 as they readjust to a more familiar flow of time.
Occult Innate Spells DC 40, attack +32
7th Possession (×3)

WORKS WELL WITH

CrasherAERIALThe Crasher deals direct damage to targets debuffed by Distort Perception while the Weaver controls the tempo.
ShadeAERIALThe Shade exploits the confusion from reversed-time effects to strike when enemies least expect it.
FlankerAERIALThe Flanker capitalizes on the positional disorder from Temporal Possession to land decisive strikes.

PUNISHES

✖ reaction dependence✖ low Will✖ physical damage focus
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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