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Efreeti

Creature 9 (uncommon) — elemental, fire, genie

Pre-Remaster content. May include legacy alignment.

CrasherWeaverLANDAERIALelementalfiregenie

The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie's capricious and malevolent whims. Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain ma

Source: pathfinder-bestiary (Pre-Remaster)

Perception +17; darkvision
Languages common, pyric
Skills arcana +14, athletics +22, crafting +14, deception +19, diplomacy +17, intimidation +19, society +14
Str
+5
Dex
+3
Con
+4
Int
+1
Wis
+2
Cha
+4
Items Scimitar, Breastplate
AC 28 Fort +18 Ref +17 Will +20
HP 175
Immunities fire
Weaknesses cold 10
Speed 25 feet, fly 35 feet

Offense

Melee Scimitar (fire, forceful, magical, reach-10, sweep) +21, Damage 2d6+11 slashing plus 2d6 fire
Melee Fist (agile, magical, reach-10, unarmed) +20, Damage 1d4+11 bludgeoning plus 2d6 fire

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Burning Grasp (fire) — When the efreeti grabs a creature, that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each of its turns as long as it remains Grabbed.
Change Size (arcane, concentrate, polymorph) — Frequency Once per day.

Effect The efreeti changes a creature's size. This works as a 4th-rank Enlarge or Shrink spell but can target an unwilling creature (DC 29 Fortitude save negates).
Combat Grab
Arcane Innate Spells DC 29, attack +19
7th Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane Only)
4th Gaseous Form
2nd Invisibility (×2)
1st Illusory Object
Cantrips (7th) Detect Magic (Constant), Produce Flame

WORKS WELL WITH

FlankerLAND / AERIALFlanker creates off-guard opportunities that increase grab accuracy and Combat Grab reliability.
SniperLAND / AERIALSniper delivers ranged pressure while the frontline controller occupies melee threats with reach and grab.
MenderLAND / AERIALMender sustains through return damage attracted by aggressive grappling and melee commitment.
ShadeLAND / AERIALShade harasses backline targets while melee threats are tied down by reach and grab control.

PUNISHES

✖ standing still✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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