Egarhowl
Creature 17 (rare) — incorporeal, palinthanos, undead, unholy
Souls of beasts and animals that return as palinthanos manifest as ghostly, bestial undead of pure hunger and instinct. They appear as somewhat indistinct monstrous creatures, regardless of what they were in life. When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time.
Source: curtain-call-bestiary
Perception +31
Skills acrobatics +32
Str
-5
Dex
+7
Con
+0
Int
-4
Wis
+6
Cha
+0
AC 38
Fort +25
Ref +32
Will +29
HP 235
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 30 feet
Offense
Melee Jaws +32, Damage 3d12+8 piercing plus 3d6 spirit
Melee Claw +32, Damage 3d8+8 slashing plus 3d6 spirit
Abilities
Backward Speakers — When a palinthanos vocalizes, the sounds it creates are reversed. For the egarhowl, this only results in unnerving backwards sounds of angry roars and bestial noises, but for those who can speak, it makes understanding them difficult. A palinthanos has no difficulty understanding any language it can speak, but when it speaks, listeners must succeed at a DC 30 Perception check made as a free action with the concentrate trait each round to quickly decipher the reversed conversation. This prevents a palinthanos from being able to easily utilize linguistic actions.
Void Healing — Negative Healing
Predestined Defeat (occult) —
Rabid Rage (emotion, mental, occult) — An egarhowl's bite transmits its supernatural fury. A creature bitten by an egarhowl must attempt a DC 36 Will save. They then become temporarily immune to rabid rage for 24 hours.
**Critical Success** The creature suffers no ill effects.
**Success** The creature is filled with anger and becomes Slowed 1 for 1 round as they waste some of their time shrieking and raving on their turn.
**Failure** As success, but slowed 1 for 1 minute.
**Critical Failure** As failure, but the creature is also Confused for as long as it is slowed.
Reaction Reversal — Since an egarhowl appears to move backwards in time and the results of its actions manifest slightly out of sync, its manipulate or move actions and Strikes don't trigger reactions normally. Whenever a reaction would be triggered by an egarhowl in this way, the reacting creature must attempt a DC 11 Flat. On a failure, their reaction does not trigger.
Run Egarhowl in the encounter builder — free, no install.
Open in PathfinderGM →