Elasmosaurus
Creature 7 — animal
Elasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found in similar locations and are similarly titanic creatures. Keeping their massive bodies underwater, elasmosauruses use their long necks to catch prey and snorkel air to their massive lungs while remaining mostly hidden from the surface above. An elasmosaurus is 30 feet long and weighs 6,000 pounds. As rare and reclusive as they are, elasmosauruses ar
Source: pathfinder-monster-core-2
Perception +16
Skills athletics +17
Str
+6
Dex
+4
Con
+6
Int
-4
Wis
+5
Cha
-1
AC 25
Fort +17
Ref +13
Will +16
HP 125
Speed 25 feet
Offense
Melee Jaws +16, Damage 2d12+10 piercing
Melee Paddle +16, Damage 2d6+10 bludgeoning
Abilities
Deep Breath — The elasmosaurus can hold its breath for 2 hours.
Long Neck — An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures that are above the water's surface while it is underwater, even if its head is above the surface.
Reactive Strike (Jaws Only) — Reactive Strike
Drag Below (attack) — The elasmosaurus attempts an Athletics check against a Grabbed foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet toward the elasmosaurus's body.
Thrashing Retreat — A swimming elasmosaurus thrashes the area around it as it attempts to flee. It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This Swim does not trigger reactions based on movement.
Grab — Grab
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