Elder Child of Belcorra
Creature 9 (rare) — mummy, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDSUBTERRANEANundeadunholy
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages common, gnomish, sakvroth
Skills athletics +19, nature +19, stealth +19 (+21 while buried in a bog)
Str
+6
Dex
+3
Con
+0
Int
+0
Wis
+3
Cha
+0
AC 28
Fort +15
Ref +18
Will +20
HP 155 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10
Weaknesses cold 10
Speed 20 feet, burrow 15 feet
Offense
Melee Fist (unarmed) +21, Damage 2d10+8 bludgeoning plus Bog Rot
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Breath of the Bog (aura, divine, mental) — 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.
Rise Up —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bog Rot (curse, disease, divine, void) — This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank resurrect ritual or similar magic
Saving Throw DC 21 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Saving Throw DC 21 Fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 3d6 void damage and Clumsy 1 (1 day)
Primal Prepared Spells DC 28, attack +20
4th Air Walk, Freedom of Movement
3rd Blindness, Glyph of Warding, Meld into Stone
2nd Acid Arrow, Barkskin, Entangle, Glitterdust
Cantrips (4th) Acid Splash, Detect Magic, Prestidigitation, Produce Flame, Read Aura
Primal Innate Spells DC 28, attack +18
1st Illusory Disguise
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAn anvil pins foes inside Breath of the Bog, forcing repeated saves against the speech-denial effect.
CrasherLAND / SUBTERRANEANA crasher exploits aura-affected targets who cannot call out or coordinate defenses.
FlankerLAND / SUBTERRANEANBoth burrow underground, enabling coordinated emergence from unexpected directions.
PUNISHES
✖ spellcasting✖ clumping✖ healing
A second Weaver creates overlapping aura coverage that wastes Breath of the Bog's denial zone.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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