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Eldritch Emeritus

Creature 17 — human, humanoid

To outsiders, the eldritch emeritus looks something like a joke—a befuddled old scholar, their mind so stuffed with obscure theorems and abstract metaphysics that concerns about mere daily reality fade away. Those who know them, however, know that the eldritch emeritus wrote more treatises of spells than most wizards have had hot dinners, and if sufficiently annoyed, is entirely capable of providing a brief, thorough, and fatal demonstration. True power comes from knowledge—the power to shape th

Source: pathfinder-npc-core

Perception +32
Skills arcana +36, intimidation +30, nature +33, occultism +33, religion +33
Str
+4
Dex
+4
Con
+4
Int
+8
Wis
+1
Cha
-1
AC 39 Fort +27 Ref +27 Will +32
HP 290
Speed 25 feet

Offense

Melee Fist +30, Damage 1d4+14 bludgeoning
Melee Staff +31, Damage 3d4+14 bludgeoning
Ranged Arcane Beam +31, Damage 6d6+10 fire

Abilities

Constant Spells — Constant Spells
Counterspell
Third Contingent Sequencer — Frequency once per day Trigger A creature attacks or uses a spell or ability that would affect the eldritch emeritus Effect A masterpiece of complex spellwork instantly takes shape, casting Fire Shield, Mislead, and Mountain Resilience on the eldritch emeritus, each as an 8th-rank arcane spell.
Didactic Arcanism (arcane, magical) — 1 to 3 Requirements The eldritch emeritus has seen a creature Cast a Spell of 7th rank or lower during the previous round, that spell takes between one and three actions to cast, and that spell is on the arcane spell list Effect The eldritch emeritus mastered that spell 30 years ago, and is happy to show how a real master does it. The emeritus Casts the same Spell but heightened to 8th rank. Didactic Arcanism uses the same number of actions as the original spell took to cast.
Steady Spellcasting — If a reaction would disrupt the eldritch emeritus's spellcasting action, the eldritch emeritus attempts a DC 15 Flat. On a success, the action isn't disrupted

Spells

Detonate Magic (rank 9)
Falling Stars (rank 9)
Earthquake (rank 8)
Quandary (rank 8)
Energy Aegis (Constant) (rank 7)
Project Image (rank 7)
Chain Lightning (rank 6)
Disintegrate (rank 6)
Teleport (rank 6)
Wall of Force (rank 6)
Banishment (rank 5)
Howling Blizzard (rank 5)
Slither (rank 5)
Creation (rank 4)
Fly (rank 4)
Earthbind (rank 3)
Haste (rank 3)
Locate (rank 3)
Dispel Magic (rank 2)
Gecko Grip (rank 2)
Translate (rank 2)
Water Walk (rank 2)
Detect Magic (rank 1)
Fleet Step (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
Sigil (rank 1)
Sure Strike (rank 1)
Telekinetic Hand (rank 1)

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