Elemental Avalanche
Creature 11 — earth, elemental
Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt. Once their ire is raised, they will take the shortest route to resolving the problem, usually by burying it in rock. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-monster-core
Perception +20
Skills athletics +24, stealth +14
Str
+7
Dex
-1
Con
+8
Int
+0
Wis
+3
Cha
-1
AC 32
Fort +26
Ref +17
Will +21
HP 215
Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Offense
Melee Fist +24, Damage 2d12+11 bludgeoning
Ranged Rock +24, Damage 2d12+7 bludgeoning
Abilities
Tremorsense (Imprecise) 90 feet — Tremorsense
Earthbound — When not touching solid ground, the elemental avalanche is Slowed 1, can't use reactions, and can't Trample.
Crumble — The elemental avalanche can't Crumble again for 1d4 rounds.
Spike Stones (aura, earth, primal) — 10 feet.
Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.
The elemental avalanche can disable or activate this aura using a single action, which has the concentrate trait.
Earth Glide — The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Grinding Stones — The elemental avalanche deals 4d12 bludgeoning damage to each Prone creature within the elemental's melee reach with a DC 30 Reflex save.
Trample — Large or smaller, fist, DC 30 Reflex
Trample
Knockdown — Knockdown
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