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Elephant

Creature 7 — animal

Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are

Source: pathfinder-monster-core

Perception +13
Skills athletics +17, survival +15
Str
+7
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 23 Fort +18 Ref +11 Will +13
HP 130
Speed 40 feet

Offense

Melee Tusk +16, Damage 3d8+9 piercing
Melee Trunk +18, Damage 1d4 bludgeoning
Melee Foot +16, Damage 2d10+9 bludgeoning

Abilities

Trample — Large or smaller, foot, DC 24 Reflex Trample
Grabbing Trunk — A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.

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