Elephant
Creature 7 — animal
Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village. Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are
Source: pathfinder-monster-core
Perception +13
Skills athletics +17, survival +15
Str
+7
Dex
+0
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 23
Fort +18
Ref +11
Will +13
HP 130
Speed 40 feet
Offense
Melee Tusk +16, Damage 3d8+9 piercing
Melee Trunk +18, Damage 1d4 bludgeoning
Melee Foot +16, Damage 2d10+9 bludgeoning
Abilities
Trample — Large or smaller, foot, DC 24 Reflex
Trample
Grabbing Trunk — A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.
Run Elephant in the encounter builder — free, no install.
Open in PathfinderGM →