Elven Court Guard
Creature 13 — elf, humanoid
In the tangled web of lineages, rivalries, and shifting alliances that is an elven noble court, aristocratic families employ bodyguards loyal to them alone. Elves' long lives give them centuries to delve into studies, artistry, or exploration.
Source: pathfinder-npc-core
Perception +24
Skills acrobatics +26, athletics +23, intimidation +24, society +19
Str
+4
Dex
+5
Con
+2
Int
+2
Wis
+3
Cha
+1
AC 35
Fort +20
Ref +27
Will +23
HP 225
Speed 30 feet
Offense
Melee Elven Curve Blade +27, Damage 2d8+12 slashing
Melee Fist +26, Damage 1d4+12 bludgeoning
Ranged Composite Longbow +27, Damage 2d8+10 piercing
Abilities
Vigilance — A court guard gains a +1 circumstance bonus on Perception checks to and creatures, and if they succeed, they get a critical success instead.
+1 Status vs. mental effects —
Interposition —
Avenge the Fallen (fortune) — Frequency once per round
Requirements The guard is within 30 feet of the creature they were guarding, and that creature is either Dying or died since the guard's last turn
Effect The guard Strikes the creature that damaged their ally. They roll the attack roll twice and use the higher result.
Dancing Blade — The guard makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If the guard ends this Stride in a different space adjacent to the same creature, they make another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of the guard's next turn. Each attack counts toward the guard's multiple attack penalty, but the penalty doesn't increase until they've made both attacks.
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