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Elven Court Guard

Creature 13 — elf, humanoid

FlankerSniperLAND

In the tangled web of lineages, rivalries, and shifting alliances that is an elven noble court, aristocratic families employ bodyguards loyal to them alone. Elves' long lives give them centuries to delve into studies, artistry, or exploration.

Source: pathfinder-npc-core

Perception +24; low-light-vision; plus vigilance
Languages common, elven, fey; plus one regional language
Skills acrobatics +26, athletics +23, Heraldry Lore +21, intimidation +24, society +19
Str
+4
Dex
+5
Con
+2
Int
+2
Wis
+3
Cha
+1
Items Elven Curve Blade, Composite Longbow, Chain Shirt
AC 35 Fort +20 Ref +27 Will +23 +1 status vs. mental effects
HP 225
Speed 30 feet

Offense

Melee Elven Curve Blade (finesse, forceful, magical) +27, Damage 2d8+12 slashing
Melee Fist (agile, finesse, nonlethal, unarmed) +26, Damage 1d4+12 bludgeoning
Ranged Composite Longbow (deadly-d10, magical, propulsive, reload-0, volley-30) +27, range increment 100 feet, Damage 2d8+10 piercing

Abilities

Vigilance — A court guard gains a +1 circumstance bonus on Perception checks to Sense Motive and Seek creatures, and if they succeed, they get a critical success instead.
+1 Status vs. mental effects
Interposition
Avenge the Fallen (fortune) — Frequency once per round

Requirements The guard is within 30 feet of the creature they were guarding, and that creature is either Dying or died since the guard's last turn
Effect The guard Strikes the creature that damaged their ally. They roll the attack roll twice and use the higher result.
Dancing Blade — The guard makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If the guard ends this Stride in a different space adjacent to the same creature, they make another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of the guard's next turn. Each attack counts toward the guard's multiple attack penalty, but the penalty doesn't increase until they've made both attacks.

WORKS WELL WITH

AnvilLANDAnvil holds enemy attention on the front line, letting the Flanker use Dancing Blade to reposition for flanking without triggering reactions.
WeaverLANDWeaver controls enemy positioning, creating openings for the Flanker to exploit with its mobility and longbow.
MenderLANDMender sustains the Flanker through the attrition of aggressive repositioning and skirmishing.

PUNISHES

✖ reaction reliance✖ sneaking✖ mental effects
Another Flanker competes for repositioning space without providing a durable front line.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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