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Emorga All-Seer

Creature 9 (unique) — animal

Source: wardens-of-wildwood-bestiary

Perception +21
Skills athletics +16, diplomacy +18, medicine +19, nature +21, society +18, survival +19
Str
+4
Dex
+0
Con
+5
Int
+4
Wis
+6
Cha
+4
AC 29 Fort +20 Ref +15 Will +20
HP 170
Speed 10 feet, swim 20 feet

Offense

Melee Jaws +19, Damage 2d10+10 piercing
Melee Foot +19, Damage 2d8+10 bludgeoning

Abilities

Initiative Adjustment — Emorga's perception is +11 for initiative purposes
Read Nature's Omens (concentrate, primal) — Frequency once per day Requirements Emorga can see a naturally occurring pattern such as ripples in a pond, a murmuration of birds wheeling across the sky, or a tangle of interwoven vines and flowers Effect Emorga spends 1 hour contemplating the pattern to receive a brief glimpse of possible futures, optionally posing a question about a specific person, place, or event. She attempts a DC 30 Nature or DC 30 Soothsaying-lore check. **Critical Success** Emorga receives a helpful premonition of one significant event that is to occur within one week. If she specified a specific subject, the premonition relates specifically to events affecting or involving that subject. These visions might be partial or unclear, but they are never purposely misleading. **Success** As critical success, but Emorga can only receive visions of events that will occur within the next 1d4 days. **Failure** Emorga receives no vision, or receives a vision of something insignificant or unrelated to her subject. **Critical Failure** Emorga incorrectly interprets the omens and receives a false vision. Treat as a critical success, but the vision is either wholly inaccurate or presented in a way that actively distorts its meaning.
Constant Spells — Constant Spells
Take Cover — Emorga withdraws into her shell, protecting her head and extremities from harm. She can't take move or attack actions while in this state, but gains a +4 circumstance bonus to AC and resistance 10 to physical attacks. She can end the state as a single action.
Trample — Large or smaller, foot, DC 25 Reflex Trample

Spells

Commune (rank 6)
Primal Call (rank 6)
Control Water (rank 5)
Speak with Stones (rank 5)
Mountain Resilience (rank 4)
Plant Growth (rank 4)
Earthbind (rank 3)
Reincarnate (rank 3)
Safe Passage (rank 3)
Speak with Plants (Constant) (rank 3)
Animal Messenger (rank 2)
Entangling Flora (rank 2)
Heartbond (rank 2)
Speak with Animals (Constant) (rank 2)
Guidance (rank 1)
Heal (rank 1)
Read Aura (rank 1)
Tangle Vine (rank 1)

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