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Emperor Cobra

Creature 5 — animal

These powerful serpents infest bogs and lowlands. Despite being over 16 feet long and weighing more than 200 pounds, they can climb trees in seconds. Emperor cobras ward off predators by flaring their hoods and hissing at attackers. Like many venomous snakes, they hunt by striking prey with their poison bite, retreating until their victims die, and then returning to swallow them whole. Snakes of some variety thrive in every non-arctic ecosystem, each with their own particular hunting patterns an

Source: pathfinder-monster-core-2

Perception +13
Skills acrobatics +11, athletics +13, survival +11
Str
+6
Dex
+4
Con
+4
Int
-4
Wis
+2
Cha
-2
AC 21 Fort +15 Ref +11 Will +9
HP 80
Speed 25 feet, climb 25 feet, swim 25 feet

Offense

Melee Fangs +15, Damage 2d8+8 piercing

Abilities

Emperor Cobra Venom (poison) — Saving Throw DC 22 Fortitude Maximum Duration 6 rounds Stage 1 1d8 poison damage (1 round) Stage 2 1d8 poison damage and Drained 1 (1 round) Stage 3 2d6 poison damage and Drained 2 (1 round)
Flare Hood (emotion, fear, mental, visual) — The emperor cobra flares its hood. Each non–emperor cobra creature within a 20-foot type:emanation must attempt a DC 22 Will save. The creature is then temporarily immune for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Frightened 1. **Failure** The creature is Frightened 2. **Critical Failure** The creature is Frightened 3.

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