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Empress Necral Worm

Creature 7 — animal, undead

Pre-Remaster content. May include legacy alignment.

When an area lacks sufficient food, the bore worms in a swarm become increasingly agitated and desperate. Eventually, at some chemical signal, the worms begin to cannibalize each other, devouring one other in a frenzy too gruesome to behold. A single worm emerges from this melee victorious; it rapidly grows larger and more voracious until it reaches an absolutely elephantine size. This empress bore worm lives only briefly, as it sets out in search of a new feeding ground and eats everything in

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +13
Skills athletics +17, stealth +14
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 23 Fort +18 Ref +14 Will +11
HP 140
Immunities acid, bleed
Weaknesses vitality 10
Speed 25 feet, burrow 40 feet

Offense

Melee Bite +17, Damage 2d6+9 piercing plus 1d6 void

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Viviparous Birth — When killed, an empress necral worm violently expels the young it carries. These young erupt as a Necral Worm Swarm in the empress necral worm's space. In addition, every creature within 20-foot emanation{20 feet} takes 5d10 void damage (DC 25 Reflex save) from the splatter of undead viscera.
Void Healing — Negative Healing
Borer — An empress necral worm can leave a tunnel behind itself when it burrows, and it usually does.
Painful Bite — The bite of an empress necral worm causes excruciating pain. The target must succeed at a DC 25 Fortitude save or become Sickened 1 from the pain (Sickened 2 on a critical failure).
Undead Wake — The empress necral worm Strides, leaving behind dribbles of void energy in every square that it passes through. A creature that enters or begins its turn in such a square takes 3d6 void damage (DC 22 Fortitude save). The void energy becomes inert after 1 minute.

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