Enchanting Ritualist
Creature 18 (uncommon) — human, humanoid
WeaverSniperLANDhumanoid
Possessing great stores of knowledge on mental magic and rituals, enchanting ritualists can also be solitary and capricious, tricking and transforming their visitors. The GM can change the selection of rituals this NPC knows freely, choosing any rituals of 9th rank or lower. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Source: pathfinder-npc-core
Perception +31
Languages common, diabolic, empyrean, fey
Skills arcana +34, deception +35, diplomacy +31, nature +34, occultism +36, religion +34
Str
+4
Dex
+3
Con
+1
Int
+6
Wis
+6
Cha
+8
Items Club, Bands of Force (Greater), Ornate Ritual Book
AC 40
Fort +27
Ref +28
Will +33
HP 320
Resistances mental 20
Speed 25 feet
Offense
Melee Club (magical) +30, Damage 3d6+12 bludgeoning plus 2d6 mental plus Fools Feast
Ranged Club (magical, thrown-10) +28, Damage 3d6+12 bludgeoning plus 2d6 mental plus Fools Feast
Melee Fist (agile, magical, nonlethal, unarmed) +28, Damage 1d4+12 bludgeoning plus 2d6 mental plus Fools Feast
Ranged Enchanting Wisps (magical, mental) +30, range 100 feet, Damage 9d6 mental plus Fools Feast
Abilities
+2 Circumstance to Skill Checks for Rituals —
Aura of Contentment (aura, emotion, incapacitation, mental, occult) — 30 feet. A creature that enters or starts its turn in the aura must succeed at a DC 38 Will save or lose the desire to do anything except rest and relax. Hostile actions taken against creatures affected by the aura end the effect. If a creature in the aura succeeds on their Will save or is the subject of a hostile action, it's temporarily immune to the aura of contentment for 24 hours. The enchanting ritualist can exempt creatures from the aura's effects.
Fool's Feast — Recipients of the ritualist's generosity pay dearly if the ritualist decides to turn against them. The ritualist gets a +4 circumstance bonus to attack rolls against any creature that has willingly participated in or benefited from one of their spells or rituals conducted in the last 12 hours. A creature that didn't help conduct a ritual still qualifies if it benefited in other ways, such as drinking a serving of Fortifying Brew.
When the enchanting ritualist damages such a creature with a Strike, the target is affected by a 9th-rank Cursed Metamorphosis spell (DC 42). If the Strike was a critical hit, the creature gets a degree of success one worse than it rolled. Once a creature succeeds at a save against this spell, it is temporarily immune for 24 hours.
When the enchanting ritualist damages such a creature with a Strike, the target is affected by a 9th-rank Cursed Metamorphosis spell (DC 42). If the Strike was a critical hit, the creature gets a degree of success one worse than it rolled. Once a creature succeeds at a save against this spell, it is temporarily immune for 24 hours.
Occult Spontaneous Spells DC 42, attack +34
9th Foresight, Overwhelming Presence, Telepathic Demand
8th Canticle of Everlasting Grief, Quandary, Spirit Song, Uncontrollable Dance
7th Mask of Terror, Project Image
6th Mislead, Repulsion, Truesight, Zealous Conviction
5th Dreaming Potential, Hallucination, Scouting Eye, Sending, Synesthesia, Truespeech, Wave of Despair
4th Confusion, Fly, Honeyed Words, Translocate
3rd Dream Message, Hypnotize, Levitate
2nd Augury, Darkvision, See the Unseen, Status
1st Alarm, Fear, Ill Omen, Illusory Disguise, Illusory Object
Cantrips (9th) Daze, Detect Magic, Light, Read Aura, Telekinetic Hand
WORKS WELL WITH
AnvilLANDThe anvil holds the front line while the ritualist's aura pacifies approaching enemies, turning engagement into a one-sided tempo advantage.
CrasherLANDEnemies incapacitated by the ritualist's aura become helpless targets for a crasher's devastating follow-up strikes.
FlankerLANDThe ritualist's immobilizing aura eliminates enemies' ability to react to a flanker's positional advantage.
PUNISHES
✖ low-Will✖ melee-rush✖ mental-reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Enchanting Ritualist in the encounter builder — free, no install.
Open in PathfinderGM →