Engelidis
Creature 16 (unique) — aberration
Pre-Remaster content. May include legacy alignment.
In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives. Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister,
Source: kingmaker-bestiary (Pre-Remaster)
Perception +28
Skills acrobatics +30, athletics +27, deception +33, intimidation +31, occultism +29, stealth +30
Str
+5
Dex
+6
Con
+5
Int
+5
Wis
+6
Cha
+9
AC 40
Fort +25
Ref +30
Will +28
HP 290
Speed 25 feet, swim 15 feet
Offense
Melee Fangs +29, Damage 5d8+13 piercing
Abilities
Coven (mental, occult) — A spirit naga adds Hallucination, Mind Probe, and Suggestion to their coven's spells.
Coven
Spirit Naga Venom (poison) — Saving Throw DC 37 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage and Stupefied 2 (1 round)
Spells
Discern Location (rank 8)
Power Word Stun (rank 8)
Mask of Terror (rank 7)
Power Word Blind (rank 7)
Chain Lightning (rank 6)
Mislead (rank 6)
Cone of Cold (rank 5)
Telekinetic Haul (rank 5)
Dimension Door (rank 4)
Fly (rank 4)
Clairaudience (rank 3)
Lightning Bolt (rank 3)
Dispel Magic (rank 2)
Humanoid Form (rank 2)
Inveigle (rank 2)
Invisibility (rank 2)
Misdirection (rank 2)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Illusory Disguise (rank 1)
Mage Hand (rank 1)
Message (rank 1)
Ray of Enfeeblement (rank 1)
Sanctuary (rank 1)
Telekinetic Projectile (rank 1)
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