Enormous Dragonfly
Creature 9 — animal
Pre-Remaster content. May include legacy alignment.
CrasherLANDAERIALanimal
These buzzing insects are the size of a small horse. They are ambush predators known to hunt beasts and humanoids alike, capable of using impressive aerial acrobatics to swoop down from above and snatch away their prey.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +16; darkvision, wavesense (imprecise) 30 feet
Skills acrobatics +17 (+19 to Maneuver in Flight), athletics +19, stealth +19
Str
+6
Dex
+4
Con
+2
Int
-5
Wis
+3
Cha
+0
AC 27
Fort +17
Ref +21
Will +14
HP 165
Speed 20 feet, fly 60 feet
Offense
Melee Mandibles +20, Damage 2d12+9 piercing plus Grab
Abilities
Wavesense (Imprecise) 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Clutch —
Snatch — The enormous dragonfly can Fly at half Speed while it has a creature Grabbed or Restrained by Clutch, carrying that creature along with it.
Swoop — The dragonfly Flies up to its Speed and makes one mandible Strike at any point during that movement.
Grab —
WORKS WELL WITH
AnvilLAND / AERIALAnvil anchors the enemy line on the ground while the Crasher executes Swoop runs from aerial angles.
WeaverLAND / AERIALWeaver restrains or slows enemies, making them vulnerable to Snatch and aerial carry-away.
ShadeLAND / AERIALShade creates chaos and isolates stragglers that the Crasher picks up with Clutch from above.
PUNISHES
✖ standing still✖ isolated targets
another Crasher
Works well with · Punishes · Pairing advice
Unlock with Tactics
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