Enormous Flame Drake
Creature 8 (unique) — dragon, fire
Pre-Remaster content. May include legacy alignment.
Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called "rampages"-makes them all the more dangerous; a single rampage of river drakes can
Source: kingmaker-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +14, athletics +18, stealth +14, survival +16
Str
+6
Dex
+2
Con
+4
Int
-1
Wis
+4
Cha
+0
AC 27
Fort +18
Ref +16
Will +16
HP 140
Immunities fire, paralyzed, unconscious
Weaknesses cold 10
Speed 20 feet, fly 50 feet
Offense
Melee Fangs +20, Damage 2d8+8 piercing plus 1d8 fire
Melee Tail +20, Damage 2d6+8 bludgeoning
Abilities
Smoke Vision — Smoke doesn't impair a flame drake's vision; it ignores Concealment from smoke.
Attack of Opportunity (Fangs Only) — Fangs only
Attack Of Opportunity
Draconic Frenzy — The flame drake makes two Fangs Strikes and one Tail Strike in any order.
Fireball Breath (arcane, fire) — The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 9d6 fire damage (DC 26 Reflex save).
The flame drake can't use Fireball Breath again for 1d6 rounds.
Speed Surge (move) — Frequency three times per day
Effect The flame drake Strides or Flies up to twice its Speed.
Run Enormous Flame Drake in the encounter builder — free, no install.
Open in PathfinderGM →