Ephialtes
Creature 16 (uncommon) — fiend, unholy, velstrac
Pre-Remaster content. May include legacy alignment.
Ephialtes velstracs are consummate and fearless hunters of the doomed and the damned. Ephialtes Prey When they catch enough quarry, an ephialtes velstrac returns to the Shadow Plane, bringing victims for other velstracs to use for training or raw material. Velstracs respect ephialtes for their "generosity" in guiding and providing for others of their kind, yet are always wary about making assumptions about the limits of this generosity.
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +30
Skills athletics +31, deception +30, intimidation +32, medicine +30, religion +30, survival +28
Str
+9
Dex
+5
Con
+6
Int
+5
Wis
+6
Cha
+6
AC 39
Fort +30
Ref +25
Will +28
HP 299
Immunities cold, fear-effects
Weaknesses holy 15, silver 15
Speed 25 feet, fly 25 feet
Offense
Melee Jaws +33, Damage 3d6+13 piercing plus 2d6 bleed
Melee Chain +33, Damage 2d6 bleed plus 3d6+13 piercing
Abilities
Greater Darkvision — Greater Darkvision
Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Regeneration 20 (Deactivated By Good or Silver) — Regeneration
Nowhere to Run (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it feels a powerful sensation of hopelessness. The creature must succeed at a DC 34 Will save or become Slowed 1 (Slowed 2 on a critical failure) for 1 round.
Constrict — 2d4+13 slashing, DC 37 Fortitude
Constrict
Exhale Chains (divine) — The ephialtes exhales a tangle of barbed chains. All creatures in a 50-foot cone must attempt a DC 37 Reflex save. The ephialtes can't Exhale Chains for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** It takes 8d6 piercing damage.
**Failure** It takes 15d6 piercing plus 2d6 bleed{15d6 piercing damage, 2d6 persistent bleed damage}, and is Off-Guard for 1 round.
**Critical Failure** As failure, but 30d6 piercing plus 2d6 bleed{30d6 piercing damage, 2d6 persistent bleed damage}, and is Restrained until they Escape ().
Focus Gaze (concentrate, divine, fear, mental, visual) — The ephialtes stares at a creature they can see within 30 feet. The creature must attempt a Will save against the nowhere to run aura. If it was already slowed, on a failed save its speed is reduced by 10 feet until the end of its next turn. After attempting this save, the targeted creature is then temporarily immune to Focus Gaze until the start of the ephialtes's next turn.
Grab — Grab
Spells
Discern Location (rank 8)
Plane Shift (Self Only) (rank 7)
True Seeing (Constant) (rank 6)
Shadow Walk (rank 5)
Dimensional Anchor (At Will) (rank 4)
Chilling Darkness (rank 3)
Blur (rank 2)
Darkness (rank 2)
Silence (rank 2)
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