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Eseneth

Creature 17 — monitor, psychopomp

Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls. They operate with professional efficiency, manifesting large stitching needles composed of spirit energy to do their necessary work. An eseneth appears as a slim, hairless, gray-skinned humanoid with no facial features. Patches of dark, raised flesh dot their upper chest and shoulders. Many psychopomps are intimately involved with the Boneyard's massive bureaucracy. Few pursue mercy, justice, or pers

Source: pathfinder-monster-core-2

Perception +29
Skills acrobatics +33, athletics +33, medicine +31, stealth +33
Str
+8
Dex
+8
Con
+5
Int
+6
Wis
+4
Cha
+2
AC 39 Fort +28 Ref +32 Will +27
HP 290
Immunities death-effects, disease
Resistances poison 15, void 15
Speed 25 feet, fly 40 feet

Offense

Melee Spirit Needle +33, Damage 3d10+14 piercing
Ranged Spirit Needle +33, Damage 3d10+14 piercing

Abilities

Lifesense 120 feet — Lifesense
Constant Spells — Constant Spells
Mend Soul (manipulate) — Frequency once per round Effect The eseneth restores 25 healing HP to itself or an incorporeal creature it has Grabbed.
Seize Soul (attack, incapacitation) — **Critical Success** The eseneth grabs the target's soul. The body is released and is Paralyzed for 2 rounds. When the body ceases being paralyzed, its soul returns instantly, and the target wakes. The soul—grabbed by the eseneth—is incorporeal, is Invisible, has a fly Speed equal to the creature's Speed, and otherwise has all the same statistics. It can't attack, cast spells, or attempt any skill checks that require a physical body other than checks to Escape (DC 38), and it must always maintain line of effect to its body. **Success** As critical success, but the paralysis ends after 1 round. **Failure** The target remains grabbed or restrained, but its soul remains in its body. **Critical Failure** The target is no longer grabbed or restrained.
Shepherd's Touch — A eseneth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.
Shred Soul — Frequency once per round Requirements The eseneth has an incorporeal creature Grabbed or Restrained Effect The eseneth deals 3d10+14 force damage to the required creature.
Spirit Grasp — An eseneth can Grapple incorporeal creatures despite being corporeal. The eseneth uses Athletics to Grapple incorporeal creatures as normal but can't use Athletics for other actions against incorporeal creatures, like Shove or Trip.
Improved Grab — Improved Grab

Spells

Spirit Blast (rank 6)
Translocate (At Will) (rank 4)
Unfettered Movement (Constant) (rank 4)
Invisibility (At will, Self Only) (rank 2)

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