Esipil
Creature 1 — fiend, sahkil, unholy
Among the least of the sahkils, esipils delight in spreading fears and uncertainty among people who live with animals that could turn on them. They generally appear to their prey as some benign creature such as a domesticated dog or cat, but once they gain trust and get their victims close, they transform into a terrifying creature that looks part dog and part worm with tendrils of viscera that the creature uses as both a tongue and a weapon. Of all the sahkils, esipils are most likely to ingra
Source: pathfinder-monster-core-2
Perception +7
Skills acrobatics +7, athletics +6, intimidation +7, stealth +7
Str
+0
Dex
+4
Con
+2
Int
+1
Wis
+2
Cha
+2
AC 17
Fort +7
Ref +9
Will +5
HP 15
Immunities fear-effects
Weaknesses holy 2
Speed 30 feet
Offense
Melee Claw +9, Damage 1d6 slashing plus 1d4 spirit
Melee Jaws +9, Damage 1d4 spirit plus 1d8 slashing
Abilities
Telepathy (Touch) (aura, magical, mental) — Telepathy
Easy to Call — A esipil's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Change Shape (concentrate, divine, polymorph) — The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal. This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes.
Change Shape
Skip Between (divine, teleportation) — The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Grab — Grab
Spells
Blur (rank 2)
Fear (rank 1)
Fear (At Will) (rank 1)
Telekinetic Hand (rank 1)
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